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WHAT'S HAPPENING?
We are on Summer
Break. Stay tuned for corrections, updates and changes
throughout June & July. School resumes in mid-August.
About The Computer Electives Program at
Mann
REQUIRED
SUPPLIES FOR COMPUTER ELECTIVES - BRING DAILY
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Assignments |
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6th Grade
7th Grade
8th Grade
Homework
Help
Web Research
Extra Credit Opportunities
Where We Are
6th GRADE TASKS
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Explorations With Substitute |
1-Apr |
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Typing Test 1 |
1-Apr |
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Web Permissions |
1-Apr |
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Supplies |
1-Apr |
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Citizenship |
6-Apr |
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Data1 Goal Sheet |
6-Apr |
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Data 2 Goals Update |
13-Apr |
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Data 3 Goals Update |
21-Apr |
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Typing Test 2 |
24-Apr |
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ThinkQuest Web Site Setup |
16-Apr |
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Safety Quest Notes |
20-Apr |

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7th GRADE TASKS
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Explorations With Substitute |
1-Apr |
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Typing Test 1 |
1-Apr |
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Web Permissions |
1-Apr |
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Supplies |
1-Apr |
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Citizenship |
6-Apr |
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Data1 Goal Sheet |
6-Apr |
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Data 2 Goals Update |
13-Apr |
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Timeline Plans |
14-Apr |
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Data 3 Goals Update |
21-Apr |
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Biography Timeline |
21-Apr |
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Typing Test 2 |
24-Apr |
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ThinkQuest Web Site Setup |
16-Apr |

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Curriculum & 21st Century Learning
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To
meet the needs of our future graduates in these
Rapidly Changing Times,
we are developing 21st century learning experiences in a
guaranteed and viable curriculum.
It is accessible by students, parents, teachers
administrators and support staff 24/7. As you look
through the course content for various grade levels, you
will find electronic resources, digitized instructional
videos, review games, and other supports for the variety
of student interests and skill levels we find in our
classrooms today. Parents will find helpful hints and
strategies to support and extend learning opportunities
at home. Our curriculum is aligned to support the
Profile of a District 11 Graduate.
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Need to reach us?
shankLs@d11.org

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NEWS
Quarter 4 Ended
5/28. Deadline for Late or Extra Credit Work Was 5/20. Grades
have been submitted.
During 4th Quarter We Used:
Texting can b gd 4 ur kids
Curriculum & 21st
Century Learning
New guidelines for Fair Use
The Code of Best Practices
in Fair Use for Media Literacy Education is now available
online.
"Digital Disconnect"
divides kids, educators
Most principals think their schools
prepare students for 21st-century careers -- but students
disagree.
Latest Research On Web Safety
Students want more use of gaming
technology
States: Ed tech is raising student
achievement
National School Board Association Declares Internet Is Not So
Dangerous After All
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8th GRADE TASKS
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Explorations With Substitute |
1-Apr |
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Typing Test 1 |
1-Apr |
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Web Permissions |
1-Apr |
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Supplies |
1-Apr |
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Citizenship |
6-Apr |
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Data1 Goal Sheet |
6-Apr |
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Data 2 Goals Update |
13-Apr |
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ThinkQuest Web Site Setup |
16-Apr |
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History of Web Research |
20-Apr |
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Data 3 Goals Update |
21-Apr |
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Biography Timeline |
24-Apr |
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Typing Test 2 |
24-Apr |

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Web Site Work
5/18-22
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Final Site due
5/26
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Extra Credit Opportunities
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NEWS & NEW CONTENT (Continued)
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Students want more use of gaming
technology.
Results from Project Tomorrow's annual
Speak Up survey reveal a disconnect between students', adults'
views on technology in schools.
Educators are largely missing out on
what could be a huge opportunity to capitalize on their
students’ appetite for electronic games and simulations
to teach them about core curriculum topics, results from
a new national survey suggest. Project Tomorrow’s fifth
annual Speak Up Survey, the largest annual survey
addressing the attitudes and opinions of K-12 students,
teachers, parents, and school administrators toward the
use of technology in education, reveals that online or
electronic gaming is one of the technologies that
students use most frequently—and that educational gaming
is one of the emerging technologies that students would
most like to see implemented in their schools. Yet, only
one in 10 teachers has adopted gaming as an
instructional tool. During the past four years of the
survey, the technology that students most wanted to see
implemented in their classrooms was a personal laptop
for each student. For the first time this year, laptops
for students also topped the list of teachers’ and
school leaders’ most desired technologies. However, this
year’s survey also reports that gaming is now listed by
students as a classroom must-have.
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YouTube tackles bullying online.
The
first online anti-bullying channel has been launched to
encourage young people to denounce the intimidation.
YouTube has set up a site where youngsters can post their own
videos and messages. It follows growing concern about the
increase in persecution by e-mail, mobile phone and on social
networking sites, known as cyberbullying.
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96 percent of teens use social-networking
tools
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Survey reveals schools have a huge opportunity to
harness technology for instruction.
Ninety-six
percent of U.S. students ages 9 to 17 who have internet access
use social-networking technology to connect with their peers,
and one of their most common topics of discussion is education,
according to a new survey. Yet most schools have stringent rules
against nearly all forms of online social networking during the
school day. In light of the survey's findings, school leaders
should consider reexamining their policies and explore ways they
could use social networking for educational purposes, its
authors say.
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States: Ed tech is raising student achievement.
Results of
$15M in evaluation grants due soon.
This fall, nine states will be
presenting their findings after three years of federally funded
research into technology's impact on teaching and learning--and
an early look at these findings shows some promising results.
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Voters urge teaching of 21st-century skills.
Results of a new poll commissioned by the
Partnership for 21st Century Skills shows the vast majority of
U.S. voters believe students are ill-equipped to compete in the
global learning environment, and that schools must incorporate
21st-century skills such as critical thinking and problem
solving, communication and self-direction, and computer and
technology skills into the curriculum. But the upcoming
presidential election, researchers say, presents a perfect
opportunity to charter a new path to success for America's
students.
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Fair use' confusion threatens media
literacy.
In an age when
digital images and recordings to supplement and enhance
education are abounding, unnecessary restrictions and a lack of
understanding about copyright law are compromising the goal of
using such technology in the classroom, says a new report. After
interviewing educators, educational media producers and
media-literacy organizations, the report's researchers conclude
that educators have no shared understanding of what constitutes
fair-use practices, and that teachers face conflicting
information about their rights, and their students' rights, to
use copyrighted works.
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Free Office Applications
There are plenty of online office suites to choose from that do
the same, if not better, than ones costing up to $700.
For more,
visit the
Office Apps
page of this site.
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is a
peer-to-peer
Internet telephone
network that allows for users
to
call
other users from their computer and communicate via
microphone, as well as call and
be called from regular phones. Handy features
include: instant messaging, file transfer, voice and video
conferencing.
Instructor's Page
Questions or Comments?
Email Link
Alternate Site:
The Tech Trainer
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TIPS & TRICKS
What is Web 2.0?
Free Office Applications
Parents Page

This Clustr Map Was Started 3/8/09
Today's Tech Vocabulary
My
del.icio.us

Cool Tool: Talking
Photos
COMPUTER
HELP LABS
I
will be happy to give you extra help if you make an appointment. (See me
in class or email me at shankLs@d11.org.)
NEWS & NEW CONTENT (Continued)
GR8 news for worried parents: frequent use
of text abbreviations does not harm children's literacy - and
may even improve it.
Concerns have been raised that an
explosion in the use of "textisms" like "CUL8R" and "wot u
doin 2nite?" could be damaging children's reading and
spelling ability. To investigate, Beverly Plester and her
colleagues at Coventry University in the UK asked 88
children aged 10 to 12 to write text messages describing 10
different scenarios. When they compared the number of
textisms used to a separate study of the children's reading
ability, they found that those who used more textisms were
better readers (British Journal of Developmental
Psychology,
DOI: 10.1348/026151008X320507).
But do textisms improve literacy, or do
better readers use more textisms? The preliminary results of
a follow-up study seem to suggest the former, Plester says.
She believes that this is because textisms are phonetically
based: "Phonological awareness has long been associated with
good reading skills." Exposure to the written word in any
form is also linked to improved literacy. "These kids are
engaging with more written language and they're doing it for
fun."
This new
report from American Psychologist, a journal of the American
Psychological Association, challenges some of our commonly-held beliefs
about the topic. Online ‘Predators’ and Their Victims: Myths,
Realities and Implications for Prevention,
is based on a study involving three surveys conducted in 2000
and 2005, including Internet users from age 10 to 17, and federal,
state, and local law enforcement officials. "...In spite of public
concern, the authors found:
*Adolescents’ use of popular
social networking sites such as MySpace and Facebook do not appear to
increase their risk of being victimized by online predators.
Rather, it is risky online interactions such as talking online
about sex to unknown people that increases vulnerability, according to
the researchers.
* Internet
offenders pretended to be teenagers in only 5
percent of the crimes
studied by researchers.
* Nearly 75 percent of victims who
met offenders face-to-face did so more than once.
*
Online sex offenders are seldom violent, and cases involving stalking or
abduction are very rare.
* Youth who engaged in four or more
risky online behaviors were much more likely to report receiving online
sexual solicitations. The online risky behaviors included maintaining
buddy lists that included strangers, discussing sex online with people
they did not know in person and being rude or nasty online.
* Boys who are gay or are questioning
their sexuality may be more susceptible to Internet-initiated sex crimes
than other populations. Researchers found boys
were the victims in nearly one-quarter of criminal cases, and most cases
included facts that suggested victims were gay or questioning their
sexuality.
from Mills, Kim. “‘INTERNET
PREDATOR’ STEREOTYPES DEBUNKED IN NEW STUDY.” APA Online. 18 Feb
2008. American Psychological Association. 21 Feb 2008
http://www.apa.org/releases/sexoffender0208.html
School
Boards Rule, Internet No Longer Dangerous
The National School Boards Association, which represents 95,000
school board members, just released a report
declaring fears of the internet are
overblown. In fact, after surveying 1,277 students,
"the researchers found exactly one student who reported they'd
actually met a stranger from the internet without their parents'
permission. (They described this as "0.08 percent of all
students.") The report reminds educators that schools initially
banned internet use before they'd realized how educational it
was. Now instead they're urging schools to include social
networks in their curriculum!"
From
Slashdot
What is Web
2.0?
The term
"Web 2.0“
usually refer to web-based teaching activities that are
more interactive, conversational, student-directed, or project- and
inquiry- based. For more,
visit the
Web 2.0 page
of this site.
del.icio.us
allows you to
keep
links to your favorite articles, blogs, music, resources, and
more, and access them on the web anywhere.
For more,
visit
del.icio.us
and the
Web 2.0 page
of this site. See also
Social Bookmarking.
allows you to send and
receive messages via the web, SMS, Instant Message clients, and by third
party applications. Posts can be only 140 text characters in
length. People use Twitter to communicate. This might be one-to-many, or
it can be as part of an online conversation.
Ms. Shanks' Twitter Cloud
For more,
visit
Twitter
and the
Web 2.0 page
of this site.
'Digital Disconnect' divides kids,
educators
Most principals think their
schools prepare students for 21st-century careers -- but students
disagree.
http://www.eschoolnews.com/news/top-news/index.cfm?i=55665
Students and educators disagree on
whether their schools are preparing graduates adequately for
the jobs of the 21st century, a speaker at an Oct. 15
webcast said.Two-thirds of
principals in a recent survey said they believe their school
is preparing students to be competitive in the global
workforce. But most tech-savvy students didn't share that
view, said Julie Evans, CEO of Project Tomorrow (formerly
known as NetDay).
Project Tomorrow surveyed more than
370,000 students, teachers, parents, and administrators
about their views on technology and education during its
Speak Up 2007 research. Of the nearly 320,000 students
surveyed, 24 percent considered themselves to be "advanced
tech users."
"Of these advanced tech users, less
than a quarter of them think their school is preparing them
for jobs in the future," said Evans, speaking at a webcast
sponsored by the Consortium for School Networking.
"The ‘digital disconnect' is alive and
well," Evans added. "Kids tell us they power down to come to
school."
Students who took the survey said the
major obstacles to their use of technology at school include
filters that block the web sites they need and
administrators who impose rules that limit their technology
use.Contrary to what some
people might believe, students say they've noticed more
limits to their use of technology at school in recent years,
not less--a finding that Evans attributed partly to training
that teachers and administrators have undergone.
"Now that teachers know more, they're
more skittish, so to speak, about using the internet in the
classroom," she said. "Students say things were better [for
them] a few years ago."
In the Speak Up survey, students said
they generally use technology for online and computer
gaming, downloading music, communicating through eMail,
instant messaging and texting, or maintaining a personal web
site, such as a Facebook or MySpace page. They said their
technology use for schoolwork usually includes researching
online, checking assignments or grades online, creating
multimedia projects, or communicating with classmates about
assignments.
Project Tomorrow found that mobile
devices, online learning, and gaming are three areas where
schools can use emerging technologies to teach students if
they aren't already.
Many of the students surveyed said
they have access to mobile devices such as cell phones,
laptop computers, MP3 players, or smart phones and PDAs
(personal digital assistants). They said they'd like to use
these mobile devices to communicate, collaborate, create and
share documents, and increase their productivity.
Nearly one in four high school
students has had experience with online learning, according
to the survey--and a significant percentage of younger
students said they were interested in taking a course
online.
Although the majority of high school
students who are interested in taking online courses would
like to do so to earn college credit, students in third
through eighth grade said they were interested in online
classes primarily because these classes would give them
extra help.
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