Discussion of Calculator Use in Elementary School Mathematics

 

Dr. Brian E. Enright, author and founder of Algebraic Thinking, in a 2007 meeting at CSSD11, said that it is not a question of if calculators are used in elementary and middle school, but how and when. Dr. Frank Yang, president of Saxon Publishers, said in 1999 that using calculators in elementary school can be used in two main ways; illustrating concepts and in “tedious calculations.” Dr. Yang advises caution and care in the use of calculators so that students gain deeper understanding of the calculations they are being used for. Calculator use in elementary school mathematics has at times been widely misunderstood by some who are not involved in daily mathematics instruction. After all, always allowing students to use calculators instead of their brains to perform mathematical computations seems wrong. That particular use of calculators is wrong! Calculator use in Everyday Mathematics, Houghton Mifflin, Harcourt Brace, Scott Foresman/Addison Wesley, MacMillan McGraw Hill, and other popular mathematics programs are not involved with that practice in any way. Calculators are used very intentionally rather than carelessly or without justifiable reason. Some of the many ways calculators are used are listed by mathematical standard and then grade level below:

 

3rd Grade Usage

Finding complements, memory, place-value puzzles, repeat key, riddles, routines, skills, skip counting, extending a pattern, skip counting by large numbers, seeing relationships between values of each place, counting aloud by tenths.

 

4th Grade Usage

Divisibility, fraction-decimal conversions, fraction-percent conversions, games, multiplication checks, place value.

 

Everyday Math explanation of calculator usage, Grade 4, Volume 1, Unit 3, p. 144:

Calculators are used in this unit for games such as Beat the Calculator and Broken Calculator. In Beat the Calculator, students quickly realize that their brains are much more efficient than their calculators when finding a product like 7 * 3. In Broken Calculator, students pretend, for example that the minus keys on their calculators are broken and then devise strategies to solve such problems as 2,421 – 874 = n. Calculator usage is also encouraged as students work on the World Tour project.


However, the no-calculator icon (see margin) does appear on many journal pages, including those on solving number stories and Math Boxes pages in which the intention is to encourage practice with algorithms for adding and subtracting numbers. Teachers alert students to watch for the icon.


Note: If your students have Texas Instruments TI-15 calculators, they can use them to practice math facts. When the TI-15 is put into “Arithmetic Training” mode, it automatically generates problems for the user to answer. This feature of the TI-15 is discussed in the calculator section of the teacher’s reference Manual and on Math Masters, pages 476 and 477.

 

5th Grade Usage

Basic fact games, divisibility checks, square root, exponents and scientific notation, rounding decimals in statistical data, generate random numbers in Division Dash game, interpret remainders in context, check answers in 1 to 100 game, adjust for special needs learners, convert non-common fractions to decimals and decimals to percents, decimal equivalents for fractions, finding percents from a frequency table, negative numbers and order of operations, place value puzzles, circumference and area of a circle, volume and surface area of a prism, cone, and pyramid, represent rates with formulas, tables, and graphs, probability and tree diagrams, ratio number stories, calculating heart rate for 1 hour, day and year (large numbers), calculating cardiac output (large numbers).

 

5th Grade Lessons

1.3* – optional – used in game, Beat the Calculator

1.4*– optional - used in game, Beat the Calculator

1.5 – checking for divisibility

1.6* – optional - used in game, Beat the Calculator

1.8 – experimenting with the square root key on the calculator

1.9 - exponents

2.1* - optional - used in game, Beat the Calculator

2.5 – rounding decimals in statistical data

4.1 – used in game, Division Dash to generate random numbers, NOT FOR CALCULATION

4.5* – optional – interpret remainders in context

4.6 – check answers only in game, First to 100, NOT FOR CALCULATION

4.7 – same as above lesson 4.6

5.1* – optional – used to adjust activity for special needs students

5.7 – find decimal equivalents for fractions and discuss meaning

5.8 - convert fractions to decimals, decimals to percents and discuss meaning

5.10* – optional for enrichment – convert 17/28 to a decimal

5.11* – optional for enrichment – finding decimal equivalents for sevenths and eighths, converting bar graphs to circle graphs

6.1 – for adjusting the activity for large number enrichment with mean (average)

6.6 – find percents from a frequency table

7.3* – optional enrichment for scientific notation with large numbers

7.5* – optional teacher discretion re: order of operations

7.10 – negative numbers on a calculator

8.4 – using the fraction operations on a calculator

8.6 – writing calculator sequences to solve place-value puzzles

8.9* – one of several options taught in finding percent of discount

8.10* – optional same as above lesson 8.9

8.11* – optional examine populations on maps and charts, use percents to estimate populations

9.3 – explore negative numbers, decimals, and fractions on a calculator

9.7* - optional weeklong project working with only 4’s and any operation on the calculator to create expressions for values from 1 – 100. (square root, 4°, factorials, and order of operations)

10.4 – represent rates with formulas, tables, and graphs

10.5 – unclear usage, not mentioned or obvious in lesson

10.8 – calculating circumference with pi

10.9 – calculating area of a circle using a formula

10.10 – assessment review

11.1 – circumference and area review

11.3 – finding volume of cylinders

11.4 – finding volume of pyramids and cones

11.7 – calculating surface area of prisms, cylinders, and pyramids

12.2 – probability and tree diagrams

12.5 – ratio number stories

12.6 – calculating heart rate for 1 hour, day and year (large numbers)

12.8 – calculating cardiac output (large numbers)

12.9* – American Tour culmination; unclear use, must be optional calculator use

 

Key to Symbols

HM = Houghton Mifflin

HB = Harcourt Brace

S = Saxon

SF/AW = Scott Foresman/Addison Wesley

SF = Scott Foresman

GwM = Growing with Mathematics


Data on lessons including use of a calculator for the remaining textbooks is currently being collected. Data will be included as it comes in.

Key
HM = Houghton Mifflin
HB = Harcourt Brace
S = Saxon
SF = Scott Foresman
SF/AW = Scott Foresman/Addison Wesley
GwM = Growing with Mathematics
EDM = Everyday Mathematics


Lessons Using Calculators – Grade 3 Elementary Math

Grade 3 Math Series

Lesson #

Lesson #

Lesson #

Lesson #

Lesson #

Lesson #

Lesson #

Lesson #

Lesson #

Lesson #

Lesson #

 

 

 

 

 

 

 

 

 

 

 

 

EDM

1.5

1.8

1.1

1.11*

1.13*

2.2

2.3

2.8*

4.5

4.6

5.1*

HM

 

 

 

 

 

 

 

 

 

 

 

HB

1.1

1.3

2.2

2.3

3.1

3.3

3.5

3.6

4.3

4.4

5.1

S

 

 

 

 

 

 

 

 

 

 

 

SF/AW

1.4*

1.5*

1.6

1.11*

2.5*

2.review

3.1

3.3

3.8*

3.10*

3.16

SF

 

 

 

 

 

 

 

 

 

 

 

GwM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EDM

5.2*

5.3*

5.5*

5.8*

6.7*

6.8*

7.3

7.6*

7.7

7.10*

9.8

HM

 

 

 

 

 

 

 

 

 

 

 

HB

5.5

7.1

10.1

10.4

11.Tech

11.2

20.4

20.5

21.1

21.3

22.3

S

 

 

 

 

 

 

 

 

 

 

 

SF/AW

3.17

4.2

4.2

4.12*

4.13*

4.16*

5.1

5.7

5.9*

5.10*

5.review*

SF

 

 

 

 

 

 

 

 

 

 

 

GwM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EDM

9.13*

10.7

10.9

10.1

10.12