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Grade K - 2, Academic Relays |
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Overview
When students participate in timed events, such as relays, the brain moves
to an active, alert state. This is a perfect time to reinforce concepts that
have been introduced in literacy, math, science and social studies. In these
relay events, students are asked to combine academic knowledge with physical
speed and flexibility. Students will work with their relay team to
accomplish an academic task, and will compete with other students to
increase their physical flexibility and speed.
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Standards
Enduring Understandings
- important ideas that students should carry with them years beyond the
instruction received this year.
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A
complete fitness program promotes participation in grade level skills
and activities that build health and wellness including cardiovascular,
flexibility, body composition, muscular strength and endurance, and
lifetime activity.
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Good
sportsmanship includes following rules of play and being responsible for
yourself and the safety of others.
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We
can increase our health and wellness by participating in the physical
activities we lead or participate in by ourselves and with others.
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Rules help keep games and activities safe and fair.
Essential Questions
- most important “big picture” questions students should be able to answer
after completing learning activities.
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How does movement, muscle stretching, doing sit ups, push ups and
pull ups increase body strength and overall health?
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How can people protect themselves sore muscles or injury from over
exercising?
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Why do we have to be responsible for our own behavior?
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What is the purpose for rules of play in athletic or competitive
sports?
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How do class rules and team rules help make competitive sports and
individual sports more enjoyable?
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Why is cooperation important in games and in life?
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How does cooperation in games impact the final outcome?
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What does good sportsmanship look like?
Standard
1: Demonstrates skills in a variety of activities
Benchmark: Loco
motor, non-loco motor, manipulative skill development and movement
District Indicator: Repeatedly performs loco motor, non-loco motor, and
manipulative skills in isolation and combination
Standard 2: Exhibits components of physical fitness
District Indicator:
Demonstrates
cardiovascular endurance
District Indicator: Demonstrates flexibility
District Indicator: Demonstrates muscular strength and endurance
Essential Skills
Demonstrates loco motor, non-loco
motor, and manipulative skills in isolation and combination
Demonstrates
cardiovascular endurance, muscular strength and flexibility.
Participates in a standardized fitness test.
Cardiovascular - Participated in games that increase breathing, heart rate,
sustains activity for increasingly longer periods of time.
Reading Standards:
Five Components of Literacy
Phonics: Recognize and identify letters and sounds.
Vocabulary: Grade K - Recognize sight words. All 76 kindergarten words
from the D-11 common word list, plus 50 first grade words.
Vocabulary: Grade 1 -
First
grade students will read all 76 Kindergarten Words, and at the end of
quarter one, students will be able to read 50 of D11 Sight Words.
Other words will be learned from phonics, spelling and vocabulary programs
to total the expected 300-500 + words.
a (long -
ate), o (long - old), o - /oo/ - (do), e (long - me), i (long - pine), u
(long - unit), u (put), ch (chin), sh (ship), th (hard as in that, soft as
in thin), wh (blowing feathers off of hand), qu (queen)
Vocabulary: Grade 2 -
Spells K,
1st and 50 2nd Grade words correctly
Grade 2 Spelling List
Multisyllabic words with blends: ph (phone), ck (black), er (her), ir
(first, bird), ur (nurse, burn), ear (early), ow (cow and snow), ou (ouch,
four, you, and trouble) ar (star, car), or (horn), oo (boot, foot, and
floor), dge (j as in dodge), aw (straw), au (August), tch (catch) ed (as a
suffix: 'ed', 'd', 't' - past tense ending) eigh (eight), kn (knife) ie
(chief, pie), eu (Europe) ei (ceiling, vein, and forfeit) ch ('k' as in
school, 'sh' as in chef) ea (head, and great) ew (few), ue (true), s (z as
in is) ui (fruit, suit), ey (they, key) gn (gnaw, sign), wr (write)
Math Standards
Grade K: Standard 1: Number Sense September:
Order
numbers 1 – 20.
Standard 4: Geometry - September:
Sort and classify objects by attributes (i.e., size, color, shape)
Grade 1: Standard 1: Number Sense - August
Count,
read, write, and order numbers to 100.
Identify
odd/even numbers to10
Grade 2: Standard 1: Number Sense - August
Read, write, and order numbers to 100 (count using
whole numbers)
Identify
odd/even numbers to10
Adds
coins to $1.00
Practice
counting combinations of coins (pennies, nickels, dimes, and quarters)
Know
coin values (penny, nickel, dime, and quarter)
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Lessons
Relay
1: Grades K-2
Reading
Vocabulary Relay
Duration: @ 15 minutes
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Practice: Introduce a list of grade
appropriate vocabulary words from a list (76 Kindergarten
Sight Words, 50
Grade 1 Sight Words,
Grade 2 Spelling List) on chart paper.
Ask all students to read the list aloud.
Form teams of three or
four students. Set up as many stations as you have teams. Each station
should include a set of vocabulary cards from which students can choose.
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When
the relay begins each runner will run to the station, choose a card from
the stack, and return it to his or her team. The team members must read
aloud the word together before the next runner can go.
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After every runner has run as many
laps as possible during the time designated, students total how many
pints their team has accumulated for runs. The group stands and reads
together the words from the word list. Add an additional point for each
word the team reads correctly.
Relay 2: Grades K-2 Math Relay
Duration: @ 15 minutes
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Practice: Introduce the relay and
reinforce the math skill students will be practicing (i.e. Grade K
-ordering numbers 1-20, Grade 1 - order numbers 1-100, Grade 2 - adding
coins to $1.00).
Form teams of four or five students.
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Set up a station that students will run to and return to
home base. The station could include either the appropriate number cards
or fake coins. Each student can retrieve one card or coin from the
station and return to home base. Students at home base will either order
the number cards or combine the coins and cluster into $1.00 groupings.
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The final score for each tem can be a combination of
number of runs achieved during the specified time, plus bonus points if
the numbers or coins have been correctly ordered or grouped.
Relay 3: Grades K-2 Math Families Relay
Duration: @ 15 minutes
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Practice: Introduce the relay and
reinforce the math skill students will be practicing Math Fact Families:
3+4=7,
7-4=3, etc.
Form teams of four or five students. Each team needs a
Fact Families Gameboard (Kindergarten Fact Families,
Grade 1 Fact Families, Grade 2 Fact Families).
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Set up a station that students will run to and return to
home base. The station should include the appropriate number cards for
each grade level. Each student can retrieve one card from the station
and return to home base. Students at home base will work together to
place the number cards in appropriate boxes to make correct fact
families.
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The final score for each tem can be a combination of
number of runs achieved during the specified time, plus bonus points for
each correct fact family problem correctly ordered by the team.
Relay 4 Grades K-5: CROSSING THE COUNTRY
Equipment: Paper, pencils, calculator
Physical Education Objectives: Fitness, class management, Participates in
health enhancing physical activity at least three times a week.
Resource: Connect by Cindy Kuhrach
Activity: Purchase a large map of the United States or the World, and
post it on the wall of the gym or playing area. Each day, as students enter
the playing area, they should begin walking or running around the
boundaries, and keeping track of their laps. Have students record the
number of laps on a sheet of paper, and tally them up, (or have a small
group of students tally them.) Calculate the number of actual miles that
were covered by dividing the laps by the number of times around the playing
area that equals a mile (for instance, 20 times around equals one mile, so
divide laps by twenty. Ask the class a bonus question about the state or
country (for example, the capital or motto), and if they are correct, give
them an additional 10-25 miles to their total. Allow students to earn a
free day when they successfully cross their state or country. Using
pedometers and converting to miles also will work. Remember approximately
2500 steps for kids equals a mile.
Variations: This lesson can be brought into the classroom setting by
recording activities that students do during their recess.
Relay 5 Grades K-5: Hellison's Model at Work
Equipment: Tagboard
Physical Education Objectives: Personal responsibility, class management
Social Studies Objectives:
Resource: Connect by Cindy Kuhrach
Activity:
Use a large tag board for each class with library pockets on
it. Each pocket has the student’s name. At the end of class the students
choose a color coded strip of paper and place it in their pocket to
represent the level that they were working at that day. You could have
someone record these for you daily or leave the strips in and you can
visually see how a student is doing from day to day. It is a great visual
display to talk about the entire class behavior. Variations:
This lesson is easily transferred into the classroom setting.
Relay 6 Grades 1-5: Heart Line Tag
Equipment: 3-4 yellow Frisbees and 2-3 Red Frisbees
Physical Education Objectives: Tagging, Dodging, Fleeing,
Spatial Awareness
Science Objectives: Circulatory System – Arteries, Veins, Fat, and
Cholesterol; How the body works
Activity: Three or four people are it and they will have the yellow
Frisbees that represent fat and cholesterol. The rest of the students are
blood running through the arteries and veins (the lines on the gym floor) If
you are tagged then you turn into a clot and sit down on the line, blocking
the path for anyone trying to get through. Anyone that comes up to you must
turn around and find another way. Eventually everyone gets caught and you
can talk about how eating poorly, not exercising, etc. can quickly clog up
your arteries and veins which makes it difficult for your blood to move
around your body and can lead to a heart attack. Then play the game again
only have two or three people have red Frisbees. These people will
represent exercise and medicine that can help your body. Their job is to go
up to the clog and unfreeze them. After playing for a few minutes, talk
about how taking care of your body helps to keep it working properly.
Switch taggers and play again.
Variations: Make the gym into a heart. Make the students perform
different locomotor movements while moving on the lines.
Relay 7 Grade 2: Wheel of Fortune
Equipment: Chalkboard or
dry erase board, any equipment you want to use for relays
Physical Education Objectives: Locomotor movements, Teamwork
Literacy Objectives: Spelling, Problem Solving
Activity: Split the students up into groups of four or five. Have each
team perform different locomotor relays or any other variety of relay races
such as jump rope or scooter races. Have a word or phrase picked out and
the number of letters put on a board or piece of paper so the students can
see the number of letters in each word (like Hangman). After each race the
team that wins gets to pick a letter. After you have put the letter up (if
there is one in the word or phrase) that team may try and guess what the
puzzle is. If they get it right then you pick a new word and begin again.
If they do not get the puzzle right, select another relay race and the team
that wins gets to pick another letter and see if they can figure out the
puzzle.
Variations: Use words that fit a theme or book that they are reading in
class. Have the students make up words and phrases and see if they can
stump each other or another class.
Relay 8 Grades 1-5: Spelling Tag
Equipment: Tag belts or an item to designate taggees; spelling word cards
for each grade level
Physical Education Objectives: chasing, fleeing, dodging, locomotor
movements, spatial awareness
Literacy Objectives: spelling
Activity: Designate 3-5 students as the taggers
and have them wear the tag belts. Designate 3-5 students to be the teacher
helpers. Give each helper a spelling word card. When a student is tagged
they are frozen in place until the teacher helper comes over. The helper
will show the student a word to spell. If the spell it correctly they are
back in the game. If they misspell the word they must remain frozen until
different helper comes over and shows them a new word. Switch taggers and
helpers until all students have had a chance to be each one time.
Variations: Use site words appropriate for each level.
Relay 9 Grade K-5: Scrabble Relays
Equipment: Jump ropes, letter cards, word cards
Physical Education Objectives: rope jumping skills, cardiovascular
endurance
Literacy Objectives: spelling
Activity: Split students into groups of
3-4. Each set of students should have one jump rope. Lay the letter cards
face down at the other end of the gym. One at a time, students jump rope
down and pick up a letter and bring it back to their group. They may keep up
to 7 cards. They need to make a word out of their letters. If they have
letters they do not want to use, they may return them to the other end of
the gym and choose other cards. Once they have made a word, they show it to
the teacher. They return all their cards and begin a new game.
Variations: With the younger students, you can have a word card for
each group. They need to find the letters that go with that word. Use the
site words appropriate for each grade level. Use various locomotor movements
rather than the jump rope. For older students change the game to “SENTENCE
RELAYS” and have students make sentences instead of words. You would need to
change the letter cards to word cards and punctuation cards.
Relay 10 Grades K-3: Rhyming Words
Equipment: 1 cone and 1
scooter for every 2 students, 50 paper plates
Physical Education Objectives: muscular strength
Literacy Objectives: rhyming words
Activity: Students are placed in groups of
two. Cones and paper plates are scattered around the general space. The
students each have a partner and one scooter. Each group starts at a
different cone for their base. At their base is a plate with a word written
on the bottom. Scattered on the other half of the gym are the rest of the
paper plates with words written on the bottoms of them. These plates are
turned upside down so the words are not showing. Students decide who is
first and they take turns riding the scooter out to try to find a work that
rhymes with their word. If they turn over a plate that rhymes, they bring it
back to their base. If they turn over a plate that does not rhyme, they turn
it back over and leave it there. Each team is searching for a different
rhyming word. Have students start with a new rhyming word and start again.
Variations: Have various sized groups or use different locomotor
movements instead of scooters.
For Kindergarten use letters of the alphabet as the base card. The students
must then go find a paper plate that has a picture of an item that begins
with that letter. ( Example: base card letter “A” – picture of an apple)
For Kindergarten spell out various colors on the base card. The students
must then go find a paper plate that has that color on the bottom. You
could also do something with shapes.
( Example: base card letter “green” – paper plate with green
bottom)
Relay 11 Grades K-1: Alphabet Sound Tag
Equipment: Tag belts or an item to designate tagger; alphabet letter
cards
Physical Education Objectives: chasing, fleeing, dodging, locomotor
movements, spatial awareness
Literacy Objectives: letter sound recognition
Activity: Designate 3-5 students as the taggers
and have them wear the tag belts. Designate 3-5 students to be the teacher
helpers. Give each helper an alphabet letter card. When a student is tagged
they are frozen in place until the teacher helper comes over. The helper
will show the student an alphabet letter card. If the tagged student gives
the correct sound for that letter they are back in the game. If they give
the incorrect sound or do not know the sound for that letter they must
remain frozen until a different helper comes over and shows them a new
card. Switch taggers and helpers until all students have had a chance to be
each one time.
Relay 12 Grades K-1: Alphabet Relay
Equipment: 6 sets of 3 x 5 alphabets cards (3 sets of upper case
letters, 3 sets of lower case letters), 6 cones or poly spots
Physical Education Objectives: Locomotor skills
Literacy Objectives: Sequencing the letters of the alphabet
Activity: Scatter all of the alphabet cards,
face down, out in the middle of the gym. Arrange students into 6 small
groups. Each group lines up behind a different cone or poly spot, this is
their starting point. One at a time, students run out and grab one card
from the pile and run back to their group. If it is a card they do not
have, they keep it. If it is a card they already have the next person in
line takes it back with them and lays it face down and grabs a new card.
Individuals continue to take turns until they have all the letters of the
alphabet in the correct order. Back at their cone/spot, the rest of the
group should be arranging the cards so they are in alphabetical order.
Variations: Group size
Relay 13 Grades K-2: Coin Tag
Equipment: Paper coins and regular coins (quarter, dime, nickel and
penny)
Physical Education Objectives: fitness, spatial awareness, sportsmanship
Math Objectives: Coin recognition and value
Activity: Choose 4-5 students to be taggers.
Use some kind of pinnie, belt, etc. to recognize taggers. Have 4-5 students
be the teacher’s “helpers”. The rest of the class is to be chased by the
taggers. When tagged a student freezes and remains frozen until the teacher
and/or teacher’s helpers show the student a coin. The student must tell the
name of the coin and its value. If they are correct they are unfrozen. If
they do not know the answer the helper tells them the answer. The helper
tells the student they will be back in a little bit to see if they remember
the con and its value. I play music while the students are playing the game.
When the music stops, students sit down quietly and the teacher changes
taggers and helpers. Continue this process until all students have had a
turn to be a helper and tagger. Usually takes about 10-12 minutes.
Variations: Use other items in place of the coins, such as Flashcards(
add – subtraction), site words, or fractions.
Relay 14 Grades 1-5: Scooter Math
Equipment:
1 cone and 1 scooter for every 2 students, 50 paper plates
Physical Education Objectives: muscular strength
Math Objectives: addition, subtraction, multiplication, division (use math
equations appropriate for each level)
Activity: Students are placed in groups of two. Cones and paper plates
are scattered around the general space. The students each have a partner
and one scooter. Each group starts at a different cone for their base. At
their base are 2-3 plates, each with a math equation on the bottom.
Scattered on the other half of the gym are the rest of the paper plates with
the answers written on the bottom. These plates are turned upside down so
the answers are not showing. Students decide who is first and they take
turns riding the scooter out to try to find the answer to their math
equation. If they turn over a plate that has the correct answer, they bring
it back to their base. If they turn over a plate that does not have the
correct answer, they turn it back over and leave it there. When a group has
found all their answers they call the teacher over to check their math. Have
students start with new equations and start again.
Variations: Have various sized groups, use different locomotor movements
instead of scooters, use fractions rather than a math equation,
(Example: Pie chart on a plate showing two-fourths colored in…find matching
card that shows the fraction number 2/4 or ½)
Relay 15 Grades 1-5: Number Relays
Equipment: 6 sets of 3 x 5 number cards , 6 cones or poly spots
Physical Education Objectives: Locomotor skills
Math Objectives: sequencing numbers
Activity: Scatter all of the numbercards, face
down, out in the middle of the gym. Arrange students into 6 small groups.
Each group lines up behind a different cone or poly spot, this is their
starting point. One at a time, students run out and grab one card from the
pile and run back to their group. If it is a card they do not have, they
keep it. If it is a card they already have the next person in line takes it
back with them and lays it face down and grabs a new card. Individuals
continue to take turns until they have all the numbers in the correct
order. Back at their cone/spot, the rest of the group should be arranging
the cards so they are in the correct order.
Variations: Have the group count by 2, 3, 4, etc…..up to certain
number. (Example: count by 2’s up to 20, count by 5’s up to 100) Do even
number, odd numbers, prime numbers, etc.
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