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Grade 3 - 5 , Cooperative Games Unit |
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Overview
Cooperative games teaches children how to work together in teams by
participating in a series of purposeful activities. The group will learn how
to share ideas, how to praise and encourage one another, how to support one
another physically and emotionally, and how to become part of a team. While
being a member of the team kids learn that the best way to solve a challenge
is to cooperate and offer one another physical and emotional support. Through
out each challenge, kids learn to brain storm solutions, develop a plan of
attack, and listen to each other. Team building /cooperative games provides
kids with a connection to a team - through out each lesson kids will
learn important life lessons i.e., setting goals, problem solving, building
trust, cooperation creative thinking, and building working realationships.
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Standards:
Enduring Understandings
- important ideas that students should carry with them years beyond the
instruction received this year.
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A
complete fitness program promotes participation in grade level skills
and activities that build health and wellness including cardiovascular,
flexibility, body composition, muscular strength and endurance, and
lifetime activity.
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Good
sportsmanship includes following rules of play and being responsible for
yourself and the safety of others.
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We
can increase our health and wellness by participating in the physical
activities we lead or participate in by ourselves and with others.
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Rules help keep games and activities safe and fair.
Essential Questions
- most important “big picture” questions students should be able to answer
after completing learning activities.
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How does movement, muscle stretching, doing sit ups, push ups and
pull ups increase body strength and overall health?
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How can people protect themselves sore muscles or injury from over
exercising?
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Why do we have to be responsible for our own behavior?
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What is the purpose for rules of play in athletic or competitive
sports?
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How do class rules and team rules help make competitive sports and
individual sports more enjoyable?
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Why is cooperation important in games and in life?
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How does cooperation in games impact the final outcome?
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What does good sportsmanship look like?
Standard
1: Demonstrates skills in a variety of activities
Benchmark: Loco
motor, non-loco motor, manipulative skill development and movement
District Indicator: Repeatedly performs loco motor, non-loco motor, and
manipulative skills in isolation and combination
Standard 2: Exhibits components of physical fitness
District Indicator:
Demonstrates
cardiovascular endurance
District Indicator: Demonstrates flexibility
District Indicator: Demonstrates muscular strength and endurance
Essential Skills
Demonstrates loco motor, non-loco
motor, and manipulative skills in isolation and combination
Demonstrates
cardiovascular endurance, muscular strength and flexibility.
Participates in a standardized fitness test.
Cardiovascular - Participated in games that increase breathing, heart rate,
sustains activity for increasingly longer periods of time.
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Lessons
Lesson 1: Introduction to Cooperative Games
Duration: 45 minutes or 1 class period
For our class to be successful, we need to work together. To accomplish that
goal, everyone will need to learn to communicate effectively with others and
to learn to work as a team. Before we can begin that process, we need to
find out about each other. You will be participating in a couple of
activities today to help you learn your classmates’ names and something
about them.
We will also discuss our rules and discuss our class mission statement that
will be posted in the gym.
In our first activity we will be learning your classmates’ names. You will
spread out around the gym and jog around the gym when the music starts. When
the music stops you must high-five someone and introduce yourself. When the
music starts again, you start jogging again and when the music stops, you
find a new person to double high-five and introduce yourself. Then find and
single high-five the first person you met and say their name. When the music
resumes, start jogging again and when the music stops, find someone to touch
elbows with and introduce yourself. You will then find the person you
doubled high five and then find the person you singled high five. Please say
the name of the person after you complete the physical action. We will also
be doing back to back, pinky to pinky, toes to toes, and knees to knees. You
need to go in order and if you forget the order, you can look on the
whiteboard for the order. Your physical education teacher may add more
variations to this game.
The second activity will consist of you being in a group of eight to ten
students and one student has a small ball. The student with the ball will
say his name and toss it to another student. That student will say the
student’s name who tossed it and his/her name. They will then pass it to a
new person and the ball will continue to be passed around until it is thrown
back to the first student who said their name first. He or she will then say
all the names of the students in the group. Then each person of the group
will try to say all of the names of the students in the group.
After five- ten minutes, move half of the group to a new group and begin
again.
Variation- Each person can also say something interesting about themselves.
According to class size, you may use smaller numbers in each group and have
more groups.
We will also discuss rules and a class mission statement.
At the end of class, the class will sit down as a group and the teacher will
ask different classmates something interesting they learned about a
classmate they did not know.
Differentiation- For students with disabilities, have them only hive five
other students.
Lesson 2: Swamp Machine
Duration: 45 minutes or 1 class period
Today we will continue our physical and mental challenges. Near the end of
class we will continue with the review of rules and mission statement.
For our activity, you will be in groups and will have to transport
yourselves across a swamp (defined space) using a tumbling mat. The mat will
have its Velcro ends attached so that group members can get inside the unit
to operate the machine as they would the tracks of a military tank.
You will have to work together as a team and if you violate one of the
rules, sacrifices (consequences) will result. In every day situations, if
you break rules, you have consequences. Can anyone give me an example?
You will begin on one side of the gym at a designated island (two unfolded
tumbling mats, side by side). Two, three, or four members may get in the
swamp machine and maneuver across the swamp to the other side of the swamp
(dry land). Some of the members may get out of the swamp machine, but at
lest two group members must stay inside the swamp machine to take it back to
the island to pick up more group members. You will have to trade places
because no group member may take more than two consecutive trips across the
swamp. You will continue this challenge until all members are on the other
side of the swamp.
Here are the rules and sacrifices:
1. If a group member touches the floor (swamp), that person and one
successful person (on dry land) must go back to the island.
2. If the swamp machine falls apart, no sacrifice is required if the group
members in the swamp machine repair it while it is in the swamp. If the
group members in the swamp machine cannot repair it while it is in the
swamp, the entire group must return to the island.
3. No group member may take more than two consecutive trips across the
swamp. If a group member does so, then one person from dry land must go back
to the island.
4. Two, three, or four group members must always be in the swamp machine as
it crosses the swamp. If one or more than four members occupy the swamp
machine, the entire group must start the challenge from the beginning.
5. Group members may not use last names or put-downs.
After students complete the challenge, rotate the students.
We will also review the rules for the class and discuss our class mission
statement.
Variations- Give a time limit. Challenge the group to get their teammates
across the swamp in less than four moves.
Differentiation- For students with disabilities, if they cannot be inside
the mat, have them touch their hand to mat and walk across the swamp with
their hand staying on the mat the entire time.
Lesson 3: Magic Bases
Duration: 45 minutes or 1 class period
Today we will continue our challenges and near the end of class we will
continue with the review of rules and mission statement.
For this challenge you must hold hands as you travel through a figure-eight
pattern of poly spot. Team members may step on the poly spots only after
they enter the path. You may not touch the floor or speak to one another
during the journey. Group members may touch the floor when they step off the
exit base, but you may not release your hands from your teammates.
The poly spots will be set up in a figure-eight pattern, with one loop open.
One base will be the designated starting base and another will be the exit
base. The bases will be a big step apart.
Rules and Sacrifices
1. The team must travel the figure-eight pattern with members holding hands.
Hands may not come apart.
2. Team members may not touch the floor between the entry base and the exit
base.
3. No more than four feet may be on one poly spot at a time.
4. No one may call others by their last names or use put-downs.
5. If a rule is broken, the entire group must start the task from the
beginning.
After the group has successfully completed the task, split the group members
up and place them in a new group.
Additions and Variations:
Once a teammate steps on a base, he or she may speak. Group members may not
speak until they reach the first base.
Give the team a time limit or time the challenge with other groups.
No more than two feet may touch a poly spot.
Alternate the direction that each person faces as group members line up to
hold hands.
After you have been in several groups, we will come together and discuss
what helped you be successful and what hindered you. We will also review the
class rules and discuss the final draft for our class mission statement that
will be posted in the gym.
Differentiation:
For students with disabilities they may only place one foot on a poly spot
if they cannot keep their balance.
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