District 11 Educational Support Services
Health & Physical Education

Grade  3 - 5, Academic Relays

Overview
When students participate in timed events, such as relays, the brain moves to an active, alert state. This is a perfect time to reinforce concepts that have been introduced in literacy, math, science and social studies. In these relay events, students are asked to combine academic knowledge with physical speed and flexibility. Students will work with their relay team to accomplish an academic task, and will compete with other students to increase their physical flexibility and speed.


Standards:

Enduring Understandings - important ideas that students should carry with them years beyond the instruction received this year.

  • A complete fitness program promotes participation in grade level skills and activities that build health and wellness including cardiovascular, flexibility, body composition, muscular strength and endurance, and lifetime activity.

  • Good sportsmanship includes following rules of play and being responsible for yourself and the safety of others.

  • We can increase our health and wellness by participating in the physical activities we lead or participate in by ourselves and with others.

  • Rules help keep games and activities safe and fair.

Essential Questions - most important “big picture” questions students should be able to answer after completing learning activities.

  • How does movement, muscle stretching, doing sit ups, push ups and pull ups increase body strength and overall health?

  • How can people protect themselves sore muscles or injury from over exercising? 

  • Why do we have to be responsible for our own behavior?

  • What is the purpose for rules of play in athletic or competitive sports?

  • How do class rules and team rules help make competitive sports and individual sports more enjoyable?

  • Why is cooperation important in games and in life?

  • How does cooperation in games impact the final outcome?

  • What does good sportsmanship look like?

Standard 1: Demonstrates skills in a variety of activities
Benchmark: Loco motor, non-loco motor, manipulative skill development and movement
District Indicator: Repeatedly performs loco motor, non-loco motor, and manipulative skills in isolation and combination

Standard 2: Exhibits components of physical fitness
District Indicator: Demonstrates cardiovascular endurance
District Indicator: Demonstrates flexibility
District Indicator: Demonstrates muscular strength and endurance

Essential Skills

Demonstrates loco motor, non-loco motor, and manipulative skills in isolation and combination
Demonstrates cardiovascular endurance, muscular strength and flexibility.
Participates in a standardized fitness test.

Cardiovascular - Participated in games that increase breathing, heart rate, sustains activity for increasingly longer periods of time.

Reading Standards:  Five Components of Literacy
Phonics: 
Recognize and identify letters and sounds.
Vocabulary: Grade K -
Recognize sight words. All 76 kindergarten words from the D-11 common word list, plus 50 first grade words.

Vocabulary: Grade 1 - First grade students will read all 76 Kindergarten Words, and at the end of quarter one, students will be able to read 50 of D11 Sight Words. Other words will be learned from phonics, spelling and vocabulary programs to total the expected 300-500 + words. a (long - ate), o (long - old), o - /oo/ - (do), e (long - me), i (long - pine), u (long - unit), u (put), ch (chin), sh (ship), th (hard as in that, soft as in thin), wh (blowing feathers off of hand), qu (queen)
Vocabulary: Grade 2 - Spells K, 1st and 50 2nd Grade words correctly Grade 2 Spelling List
Multisyllabic words with blends: ph (phone), ck (black), er (her), ir (first, bird), ur (nurse, burn), ear (early), ow (cow and snow), ou (ouch, four, you, and trouble) ar (star, car), or (horn), oo (boot, foot, and floor), dge (j as in dodge), aw (straw), au (August), tch (catch) ed (as a suffix: 'ed', 'd', 't' - past tense ending) eigh (eight), kn (knife) ie (chief, pie), eu (Europe) ei (ceiling, vein, and forfeit) ch ('k' as in school, 'sh' as in chef)  ea (head, and great) ew (few), ue (true), s (z as in is) ui (fruit, suit), ey (they, key) gn (gnaw, sign), wr (write)

Math Standards
Grade K:
Standard 1: Number Sense September: Order numbers 1 – 20.
Standard 4: Geometry - September:
Sort and classify objects by attributes (i.e., size, color, shape)
Grade 1: Standard 1:  Number Sense - August Count, read, write, and order numbers to 100. Identify odd/even numbers to10
Grade 2: Standard 1:  Number Sense - August

Read, write, and order numbers to 100 (count using whole numbers) Identify odd/even numbers to10 Adds coins to $1.00 Practice counting combinations of coins (pennies, nickels, dimes, and quarters) Know coin values (penny, nickel, dime, and quarter)


Lessons

Relay 1: Grades 3-5 Reading Vocabulary Relay
Duration: @ 15 minutes

  1. Practice: Introduce a list of grade appropriate vocabulary words from a list (76 Kindergarten Sight Words, 50 Grade 1 Sight Words, Grade 2 Spelling List) on chart paper. Ask all students to read the list aloud. Form teams of three or four students. Set up as many stations as you have teams. Each station should include a set of vocabulary cards from which students can choose.

  2. When the relay begins each runner will run to the station, choose a card from the stack, and return it to his or her team. The team members must read aloud the word together before the next runner can go.

  3. After every runner has run as many laps as possible during the time designated, students total how many pints their team has accumulated for runs. The group stands and reads together the words from the word list. Add an additional point for each word the team reads correctly.


Relay 2: Grades K-5 Math Relay
Duration: @ 15 minutes

  1. Practice: Introduce the relay and reinforce the math skill students will be practicing (i.e. Grade K -ordering numbers 1-20, Grade 1 - order numbers 1-100, Grade 2 - adding coins to $1.00). Form teams of four or five students.

  2. Set up a station that students will run to and return to home base. The station could include either the appropriate number cards or fake coins. Each student can retrieve one card or coin from the station and return to home base. Students at home base will either order the number cards or combine the coins and cluster into $1.00 groupings.

  3. The final score for each tem can be a combination of number of runs achieved during the specified time, plus bonus points if the numbers or coins have been correctly ordered or grouped.


Relay 3: Grades K-5 Math Families Relay
Duration: @ 15 minutes

  1. Practice: Introduce the relay and reinforce the math skill students will be practicing Math Fact Families: 3+4=7,
    7-4=3, etc. Form teams of four or five students. Each team needs a Fact Families Gameboard (Kindergarten Fact Families, Grade 1 Fact Families, Grade 2 Fact Families).

  2. Set up a station that students will run to and return to home base. The station should include the appropriate number cards for each grade level. Each student can retrieve one card from the station and return to home base. Students at home base will work together to place the number cards in appropriate boxes to make correct fact families.

  3. The final score for each tem can be a combination of number of runs achieved during the specified time, plus bonus points for each correct fact family problem correctly ordered by the team.


Relay 4 Grades K-5: CROSSING THE COUNTRY
Equipment: Paper, pencils, calculator
Physical Education Objectives: Fitness, class management, Participates in health enhancing physical activity at least three times a week.
Resource: Connect by Cindy Kuhrach 

Activity: Purchase a large map of the United States or the World, and post it on the wall of the gym or playing area. Each day, as students enter the playing area, they should begin walking or running around the boundaries, and keeping track of their laps.  Have students record the number of laps on a sheet of paper, and tally them up, (or have a small group of students tally them.) Calculate the number of actual miles that were covered by dividing the laps by the number of times around the playing area that equals a mile (for instance, 20 times around equals one mile, so divide laps by twenty. Ask the class a bonus question about the state or country (for example, the capital or motto), and if they are correct, give them an additional 10-25 miles to their total.  Allow students to earn a free day when they successfully cross their state or country.  Using pedometers and converting to miles also will work. Remember approximately 2500 steps for kids equals a mile.
Variations: This lesson can be brought into the classroom setting by recording activities that students do during their recess.


Relay 5 Grades 3-5: State Geography
Equipment: Strips of paper where the states of the United States are located in relation to each other. Example: South Carolina is below North Carolina.
Physical Education Objectives:  Locomotor skills
Social Studies Objectives:  Knowledge of locations of the states
Resource:  PE Central

Activity: Have the students start at the edge of the playing area.  Each one draws a slip of paper with the name of a state.  When the teacher says “Go” the students jump, skip, or crawl to the area where their state should be.  To figure out whom they should stand by, the students ask the other students which states they represent until every state is in the correct spot.
Variations: Classroom teachers should teach students to know where the states of the United States are located in relation to each other. Instead of telling the names of their states, the students can give hints such as:  The state bird is…  The state capital is…  This event or this landmark is here…


Relay 6 Grades K-5: Hellison's Model at Work
Equipment:  Tagboard
Physical Education Objectives:  Personal responsibility, class management
Social Studies Objectives:
Resource:  Connect by Cindy Kuhrach 

Activity:  Use a large tag board for each class with library pockets on it.  Each pocket has the student’s name.  At the end of class the students choose a color coded strip of paper and place it in their pocket to represent the level that they were working at that day.  You could have someone record these for you daily or leave the strips in and you can visually see how a student is doing from day to day.  It is a great visual display to talk about the entire class behavior. 
Variations: This lesson is easily transferred into the classroom setting.


Relay 7 Grades 3-5: Geography Pinball
Equipment: One gatorskin foam ball, and funoodles cut into thirds (approximately two-foot sections).  Funoodles are long 4” round styrofoam floats kids use in the pool in the summertime.  At least four colors of noodles are needed.  US Map painted on the ground.
Physical Education Objectives: Striking with implements
Social Studies Objectives: Social Studies, To review the states, capitals, and their characteristics.
Resource:  PE Central 

Activity:  Divide the class into four even groups. Each group stands on one side of a US Map that is painted on the court.  If you have no map, use any other lines to form a square or rectangle. This activity starts with one player from each team in the center. The four players “face off” by touching the ball with the noodle, and on the signal “play” attempt to strike the ball with the noodle across any team’s line except his/her own.  Players on the sidelines are also holding noodles and strike the ball back to their team’s center player. If the ball crosses a team’s line, a point is scored against that team. The point is erased if the team can verbally direct its center player to stand on the state called by the teacher. Each group of players gets 2-3 minutes of running time to be center players. Fifteen to twenty seconds are allowed to find the states.  Sideline players need to be reminded to stay in their positions (by not moving in front of teammates) and to keep one foot off the map. At the end of the allotted time, the points that are accumulated by each team are kept if the team can verbally direct different players on their team to stand on the state called by the teacher (if they made 5 points, then 5 different players must stand on the 5 states the teacher calls out).  No matter how many or how few points a team has at the end of time, the score, when students ask, is always FUN TO FUN!


Relay 8 Grades 1-5: Heart Line Tag
Equipment: 3-4 yellow Frisbees and 2-3 Red Frisbees
Physical Education Objectives: Tagging, Dodging, Fleeing, Spatial Awareness
Science Objectives: Circulatory System – Arteries, Veins, Fat, and Cholesterol; How the body works

Activity:
  Three or four people are it and they will have the yellow Frisbees that represent fat and cholesterol.  The rest of the students are blood running through the arteries and veins (the lines on the gym floor) If you are tagged then you turn into a clot and sit down on the line, blocking the path for anyone trying to get through.  Anyone that comes up to you must turn around and find another way.  Eventually everyone gets caught and you can talk about how eating poorly, not exercising, etc. can quickly clog up your arteries and veins which makes it difficult for your blood to move around your body and can lead to a heart attack.  Then play the game again only have two or three people have red Frisbees.  These people will represent exercise and medicine that can help your body.  Their job is to go up to the clog and unfreeze them.  After playing for a few minutes, talk about how taking care of your body helps to keep it working properly.  Switch taggers and play again.
Variations: Make the gym into a heart.  Make the students perform different locomotor movements while moving on the lines.


Relay 9 Grades 3-5: Healthy Heart
Equipment: 24 paper cut out hearts – 6 of each with the following sayings written on them; Lean Body Weight, Exercise Daily, Don’t Use Drugs, Don’t smoke
Physical Education Objectives:  fitness, spatial awareness, and healthy heart knowledge
Literacy Objectives: word recognition and understanding of terms. 

Activity:  Make sure that you have already discussed how each topic relates to a healthy heart prior to playing this activity. Divide your class into 4 groups – and have them spread out along the sidelines of your gym. The teacher needs to pull out one heart from each topic area. Give each group a jump rope and one heart face down.  On “go” the first person in each line turns over the heart the teacher has provided and then jumps rope toward the hearts in the middle of the gym and turns over 1 heart – if it is the same topic as theirs that the teacher provided than they bring the heart back to the group – if not they return it to the pile face down and jump rope back to their group. The next player gets the rope and hustles to the center and turns over a card in hopes of finding another match.  Once the team has collected all 6 hearts of the same topic the game is over.  Usually takes about 10-12 minutes and works well as an instant activity.
Variations:
 Use other topics such as terms from the sport you have been working on, biomechanical terms, review for upcoming test….
Grades K – 2: Spell Your Locomotor Movement
Equipment: Large cards with a locomotor movement on it, small cards with the letters to spell those locomotor movements. CD player and music. 

skip s k i p

Physical Education Objectives:  fitness, locomotor movement practice and assessment. Literacy Objectives: reading words, spelling words, working  with “ing” words. 

Activity: Place large cards equally spaced out around the gym. Place students in relay lines of 2-3 behind each of the large cards.  The group behind each card is a team.  Place all the small letter cards face down in the middle of the gym- equal distance to the large cards if you can.  Explain to student the goal is to find the letters to spell out their locomotor movement.  Each team’s method of moving to find their letters is the locomotor movement that is on their large card.  Example:  if your large card spells skipping then they will skip, if it says run they will run, etc. Try to put large card out that have an equal number of letters (or close to equal).  If a card has 2 locomotor movements on it the students in that group can choose or switch off on the locomotor movement they use to move.

skipping running hopping jumping leaping
skip hop run jump leap run slide run walk run
gallop walking

Play music and begin the game. Students continue to play until a team(s) finds all the letters to spell their locomotor movement.  At that time they raise their hand and the teacher will check their word.  If they are correct start a new game by having one person on the team bring the big word cards to the teacher and the rest of the team spreads the letter cards out in the middle of the gym.  All students return to their line, new person in front.  The teacher then walks to each group and has the first student in line pick a new card from the teacher’s hand.  If it is a card they had before ask them to pick another card. 


Relay 10 Grades 2-5: Wheel of Fortune
Equipment: Chalkboard or dry erase board, any equipment you want to use for relays
Physical Education Objectives: Locomotor movements, Teamwork
Literacy Objectives: Spelling, Problem Solving

Activity:
Split the students up into groups of four or five.  Have each team perform different locomotor relays or any other variety of relay races such as jump rope or scooter races.  Have a word or phrase picked out and the number of letters put on a board or piece of paper so the students can see the number of letters in each word (like Hangman).  After each race the team that wins gets to pick a letter.  After you have put the letter up (if there is one in the word or phrase) that team may try and guess what the puzzle is.  If they get it right then you pick a new word and begin again.  If they do not get the puzzle right, select another relay race and the team that wins gets to pick another letter and see if they can figure out the puzzle.
Variations:
Use words that fit a theme or book that they are reading in class.  Have the students make up words and phrases and see if they can stump each other or another class.


Relay 11 Grades 1-5: Spelling Tag
Equipment: Tag belts or an item to designate taggees; spelling word cards for each grade level
Physical Education Objectives:  chasing, fleeing, dodging, locomotor movements, spatial awareness
Literacy Objectives: spelling

Activity: Designate 3-5 students as the taggers and have them wear the tag belts.  Designate 3-5 students to be the teacher helpers. Give each helper a spelling word card.  When a student is tagged they are frozen in place until the teacher helper comes over.  The helper will show the student a word to spell.  If the spell it correctly they are back in the game.  If they misspell the word they must remain frozen until different helper comes over and shows them a new word.  Switch taggers and helpers until all students have had a chance to be each one time.
Variations: Use site words appropriate for each level.


Relay 12 Grade K-5: Scrabble Relays
Equipment: Jump ropes, letter cards, word cards
Physical Education Objectives:  rope jumping skills, cardiovascular endurance
Literacy Objectives: spelling

Activity: Split students into groups of 3-4. Each set of students should have one jump rope. Lay the letter cards face down at the other end of the gym. One at a time, students jump rope down and pick up a letter and bring it back to their group. They may keep up to 7 cards. They need to make a word out of their letters. If they have letters they do not want to use, they may return them to the other end of the gym and choose other cards. Once they have made a word, they show it to the teacher. They return all their cards and begin a new game.
Variations:
 With the younger students, you can have a word card for each group. They need to find the letters that go with that word. Use the site words appropriate for each grade level. Use various locomotor movements rather than the jump rope. For older students change the game to “SENTENCE RELAYS” and have students make sentences instead of words. You would need to change the letter cards to word cards and punctuation cards.


Relay 13 Grades K-3: Rhyming Words
Equipment:  1 cone and 1 scooter for every 2 students, 50 paper plates
Physical Education Objectives:  muscular strength
Literacy Objectives:  rhyming words 

Activity: Students are placed in groups of two. Cones and paper plates are scattered around the general space.  The students each have a partner and one scooter. Each group starts at a different cone for their base. At their base is a plate with a word written on the bottom. Scattered on the other half of the gym are the rest of the paper plates with words written on the bottoms of them. These plates are turned upside down so the words are not showing. Students decide who is first and they take turns riding the scooter out to try to find a work that rhymes with their word. If they turn over a plate that rhymes, they bring it back to their base. If they turn over a plate that does not rhyme, they turn it back over and leave it there. Each team is searching for a different rhyming word. Have students start with a new rhyming word and start again.
Variations:
Have various sized groups or use different locomotor movements instead of scooters.
For Kindergarten use letters of the alphabet as the base card. The students must then go find a paper plate that has a picture of an item that begins with that letter. ( Example: base card letter “A” – picture of an apple)
For Kindergarten spell out various colors on the base card.  The students must then go find a paper plate that has that color on the bottom.  You could also do something with shapes. ( Example: base card letter “green” –  paper plate with green bottom)


Relay 14 Grades 3-5: Math Totaling Our Steps

Write in the number of miles each person in your line has completed.

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Totaling Our Steps: Please write in the number of miles each person in your line has completed.

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Totaling Our Steps: Please write in the number of miles each person in your line has completed.

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Totaling Our Steps: Please write in the number of miles each person in your line has completed.

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Totaling Our Steps: Please write in the number of miles each person in your line has completed.

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STEP CONVERSION CHART

500 - 900 = = ¼ MILE OR .25
1000-1499 = ½ MILE OR .50
1500-1999 = ¾ MILE OR .75
2000-2500 = 1 MILE OR 1.00
2501-3000= 1 ¼ MILE OR 1.25
3001-3500 = 1 ½ MILE OR 1.50


Relay 15 Grades 1-5: Scooter Math
Equipment: 1 cone and 1 scooter for every 2 students, 50 paper plates
Physical Education Objectives:  muscular strength
Math Objectives: addition, subtraction, multiplication, division (use math equations appropriate for each level)

Activity: Students are placed in groups of two.  Cones and paper plates are scattered around the general space.  The students each have a partner and one scooter.  Each group starts at a different cone for their base.  At their base are 2-3 plates, each with a math equation on the bottom.  Scattered on the other half of the gym are the rest of the paper plates with the answers written on the bottom.  These plates are turned upside down so the answers are not showing.  Students decide who is first and they take turns riding the scooter out to try to find the answer to their math equation.  If they turn over a plate that has the correct answer, they bring it back to their base.  If they turn over a plate that does not have the correct answer, they turn it back over and leave it there.  When a group has found all their answers they call the teacher over to check their math. Have students start with new equations and start again.
Variations:
Have various sized groups, use different locomotor movements instead of scooters, use fractions rather than a math equation, (Example: Pie chart on a plate showing two-fourths colored in…find matching card that shows the fraction number 2/4 or ½)


Relay 16 Grades 1-5: Number Relays
Equipment: 6 sets of  3 x 5 number cards , 6 cones or poly spots
Physical Education Objectives:  Locomotor skills
Math Objectives: sequencing numbers

Activity:  Scatter all of the numbercards, face down, out in the middle of the gym.  Arrange students into 6 small groups.  Each group lines up behind a different cone or poly spot, this is their starting point.  One at a time, students run out and grab one card from the pile and run back to their group.  If it is a card they do not have, they keep it.  If it is a card they already have the next person in line takes it back with them and lays it face down and grabs a new card.  Individuals continue to take turns until they have all the numbers in the correct order.  Back at their cone/spot, the rest of the group should be arranging the cards so they are in the correct order.
Variations:
 Have the group count by 2, 3, 4, etc…..up to certain number. (Example: count by 2’s up to 20, count by 5’s up to 100) Do even number, odd numbers, prime numbers, etc.