Computer Art, Level 2 Art
Overview
Now morph the skills you learned in the
beginning computer art course by digging deeper into
graphics technology. Some of the deeper skills to be
gained in Adobe Photoshop, Illustrator, and other
software programs are: mesh layers, blending, channels,
masking and advance layering. Earn your computer or art
credit by drawing, painting, or collaging on the
computer.
There is considerable research on the
academic value of students receiving instruction in the
Visual Arts. All District 11 art classes
are taught by qualified art teachers. Students will
learn the elements of art and principles of design. They
will learn about art in relation to history, culture,
and the community. They will also recognize and use the
visual arts as a form of communication, and will
critique works of art through analysis, assessment, and
evaluation. Informal and formalized assessments of each
student's level of mastery begin and continue throughout
the course. |
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Standards
Enduring Understandings
- important ideas that students should carry with them years beyond the
instruction received this year.
Artists can communicate in an original and personal way.
Artists know how to effectively use various art mediums.
Artists know how to critique art.
Standards I, III, V
- Students recognize and use the visual arts as a form of
communication
- Students will have the ability to understand what
evokes meaning in art.
- Students know and apply the use of tools, materials,
techniques and processes
- Students will utilize various tools, materials,
techniques and processes in works of art.
- Students critique works of art through analysis, assessment
and evaluation.
Essential Questions
- most important “big picture” questions students should be able to answer
after completing learning activities.
- How do you use art to communicate?
- What knowledge is necessary to communicate in art?
- How do you make a piece of art original and personal?
- What is the purpose of various tools, materials, techniques and
processes?
- How do you make knowledgeable decisions about tools, materials,
techniques and processes?
- What is the benefit of critiquing art?
International Society for Technology in Education (ISTE)
Standards - What students should know and be able
to do to learn effectively and live productively in an increasingly digital
world …”
1. Creativity and Innovation -
Students demonstrate creative thinking,
construct knowledge, and develop innovative products and processes using
technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.
2. Communication and Collaboration -
Students use digital media and
environments to communicate and work collaboratively, including at a
distance, to support individual learning and contribute to the learning of
others. Students:
a. interact, collaborate, and publish with peers, experts or others
employing a variety of digital
environments and media.
b. communicate information and ideas effectively to multiple audiences using
a variety of media and formats.
c. develop cultural understanding and global awareness by engaging with
learners of other cultures.
d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency -
Students apply digital tools to gather,
evaluate, and use information. Students:
a. plan
strategies to guide inquiry.
b. locate,
organize, analyze, evaluate, synthesize, and ethically use information from
a variety of sources and media.
c. evaluate
and select information sources and digital tools based on the
appropriateness to specific tasks.
d. process
data and report results.
4. Critical Thinking, Problem-Solving &
Decision-Making - Students use
critical thinking skills to plan and conduct research, manage projects,
solve problems and make informed decisions using appropriate digital tools
and resources. Students:
a. identify
and define authentic problems and significant questions for investigation.
b. plan and
manage activities to develop a solution or complete a project.
c. collect and
analyze data to identify solutions and/or make informed decisions.
d. use multiple
processes and diverse perspectives to explore alternative solutions.
5. Digital Citizenship -
Students understand human, cultural, and
societal issues related to technology and practice legal and ethical
behavior. Students:
a. advocate and
practice safe, legal, and responsible use of information and technology.
b. exhibit a
positive attitude toward using technology that supports collaboration,
learning, and productivity.
c. demonstrate
personal responsibility for lifelong learning.
d. exhibit
leadership for digital citizenship.
6. Technology Operations and Concepts -
Students demonstrate a sound
understanding of technology concepts, systems and operations. Students:
a. understand
and use technology systems.
b. select and
use applications effectively and productively.
c.
troubleshoot systems and applications.
d. transfer
current knowledge to learning of new technologies.
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